Pancallo and company founded the Atomic Blue – a non-profit committed to creating a new MMO called PlaneShift. We learned that a MMORPG that uses open-source and free resources is almost impossible, but we’re not capable, but we’re either visionary or blind enough to work on it anyway. This time, the idea took root and the MMO became reality. In 2000, Pancallo gathered together a large number of amateur developers from all ages with a crazy vision: To give this new, 3-D version of PlaneShift the world will be available free. However, the game didn’t get any traction. He put out that game in 1996, but he wanted to find support or an interested publisher. In 1994, the Story of PlaneShifts began nearly three decades ago in 1994, when a game designer and a game mozilla named Luca Pancallo singlehandedly cobbled together a two-D prototype of the game. But this underdog is thriving and growing thanks to a dedicated volunteer team who made a transparent project a huge success. Welcome to PlaneShift, a long-running MMORPG that wasn’t on your radar, as it is a sign that you weren’t really motivated to make a virtual world. Here will be first steps toward an expanding world and a MMORPG that went a totally different direction than the rest of the pack. The frank adventurer looks around at dim shapes and sinister movements that enter the yliakum underground realm. As the character film fades out, a dark vista evaporates.
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